Internal Detail Work

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Internal Detail Work

Post  35005CP on Tue 21 May 2013, 1:10 pm

Hi all,
Whilst I am waiting for Justin to come back to me regarding a few things, does anyone know how to do detailed Internal work on a model or if they can point me in the direction of a Website or Help file that explains in detail?
Many Thanks
Andy
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Re: Internal Detail Work

Post  Markh5682 on Tue 21 May 2013, 1:25 pm

Hi Andy.

I have made buildings with internal details, eg: a co-op supermarket with internal aisles and shelves, I just built the internal details and textured them as normal then placed them inside the main structure, (The main structure was built as a hollow shell rather than a solid shape to facilitate texturing the inside as well as the outside) then combined all the parts into one shape, that is for static scenery but I don't see it as being any different when building stock as the rules are the same.


Mark
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Re: Internal Detail Work

Post  ianmacmillan on Wed 22 May 2013, 12:01 am

You need to make the outer shell material AlphNorn+ and the inner AlphNorm-

If you want to have the model lit at night use alphBright- on the inside and AlphBright for the contents.

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